SPIEL-WIKI
Air Crystal
Junk
Verkauf: 900
A rare crystal infused with the essence of the swirling winds. It hums with a faint vibration and feels surprisingly light to the touch.
Details
Air Elemental
Junk
Verkauf: 600
A pulsating core of pure air energy, vibrating with the power of a thousand storms.
Details
Blody Spider Fang
Junk
Verkauf: 170
A razor-sharp fang ripped from a giant arachnid, still dripping with fresh venom and blood.
Details
Bone Fragment
Junk
Verkauf: 4,550
Bone Fragment. A common drop from undead enemies and large beasts.
Details
Branch Shard
Junk
Verkauf: 4,750
A fragment of a branch from an ancient, mana-infused tree. It still pulses with a warm, amber glow.
Details
Broken Pickaxe
Junk
Verkauf: 3,250
The remains of a once-sturdy tool, shattered under the pressure of deep-earth mining. While it can no longer strike stone, its metal head can still be melted down for raw iron scraps.
Details
Cracked Dragon Egg
Junk
Verkauf: 4,100
A heavy, emerald-hued egg with deep fractures along its shell.
Details
Crocodile Tail
Junk
Verkauf: 40
A thick, muscular tail harvested from a formidable aquatic predator.
Details
Crystal Fragment
Junk
Verkauf: 1,300
A cluster of radiant purple and blue crystal shards that emit a steady, mystical glow.
Details
Cyclops Tooth
Junk
Verkauf: 4,050
A massive, ivory-colored molar ripped from the jaw of a fallen cyclops. Wrapped in a rugged twine, it serves as a powerful totem of strength.
Details
Dragon Wing
Junk
Verkauf: 4,900
A severed wing from a young dragon, featuring vibrant orange membranes and sharp, ivory-colored talons along the ridges.
Details
Dragons Skull
Junk
Verkauf: 4,650
The bleached, formidable skull of a fallen dragon, featuring jagged horns that still carry a faint orange glow from residual elemental fire.
Details
Earth Crystal
Junk
Verkauf: 1,150
A stack of glowing orange and crimson crystal slabs that resonate with deep subterranean heat.
Details
Fire Crystal
Junk
Verkauf: 2,250
A jagged, obsidian-like rock pulsing with an intense, molten core. The surface is webbed with glowing veins of lava, radiating a constant heat that can be felt from several paces away.
Details
Goblin Hair
Junk
Verkauf: 400
A bundle of coarse, silvery-white hair tightly bound with a red ribbon, harvested from a high-ranking goblin.
Details
Golem Shard
Junk
Verkauf: 4,025
A dense, glowing sphere of pure energy encased in a cracked stone shell, harvested from the remains of a defeated guardian.
Details
Hydra Stone
Junk
Verkauf: 4,700
A cluster of volcanic rock shards that pulse with an internal, molten amber glow. These stones seem to hold the residual heat of a many-headed beast's lair.
Details
Lizard Skin
Junk
Verkauf: 4,300
A piece of tough, scaly hide harvested from a giant lizard, shimmering with a natural emerald-to-teal gradient.
Details
Mossy Crab Shell
Junk
Verkauf: 45
A vibrant, orange-hued carapace harvested from an ancient crustacean, partially covered in thick, green coastal moss.
Details
Ritual Candle
Junk
Verkauf: 4,800
A pair of ancient, melting candles crafted from dark blue wax, flickering with an eerie spectral flame.
Details
Satyr Horn
Junk
Verkauf: 4,500
A pair of curved, dark horns harvested from a Satyr, featuring glowing orange fissures that pulse with wild, chaotic energy.
Details
Scorpion Pincer
Junk
Verkauf: 160
A heavy, serrated pincer harvested from a giant desert scorpion, glistening with a toxic lime-green sheen.
Details
Seaweed Soup
Junk
Verkauf: 250
A warm, steaming bowl of thick green broth made from freshly harvested sea kelp and coastal herbs.
Details
Sharp Bee Needle
Junk
Verkauf: 4,375
A jagged, translucent stinger harvested from a giant soldier bee. The tip is incredibly sharp and still drips with a faint, paralyzing toxin.
Details
Shed Snake Skin
Junk
Verkauf: 5
A thin, translucent ribbon of molted skin left behind by a forest serpent. While brittle and fragile, it retains a faint echo of the creature's natural camouflage.
Details
Skeleton Bone
Junk
Verkauf: 3,000
A bleached, sturdy ribcage harvested from an undead warrior.
Details
Slime Essence
Junk
Verkauf: 425
A swirling, neon-green liquid contained within a rustic clay pot. The essence is highly reactive, with small ripples and bubbles constantly forming on its surface.
Details
Snail Shell
Junk
Verkauf: 25
A beautifully spiraled shell harvested from a giant mystical snail, shimmering with an iridescent, pearlescent luster.
Details
Spider Silk
Junk
Verkauf: 30
A tightly wound ball of shimmering, silvery-white silk harvested from the nests of giant arachnids.
Details
Spirit Dust
Junk
Verkauf: 23
A shimmering pile of ethereal, violet-colored powder that radiates a soft, pulsing light.
Details
Spirit Jar
Junk
Verkauf: 4,200
An ornate, ancient clay jar that serves as a vessel for a captured, restless spirit.
Details
Stone Shard
Junk
Verkauf: 3,125
A cluster of rough, grey mineral fragments harvested from the earth.
Details
Swamp Hounds Paw
Junk
Verkauf: 275
A severed, muscular limb harvested from a predator of the murky wetlands.
Details
Swamp Moss
Junk
Verkauf: 225
A cluster of vibrant, fern-like moss harvested from the dampest corners of the wetlands.
Details
Torn Spellbook
Junk
Verkauf: 3,500
A weathered, ancient tome with frayed edges and missing pages, radiating a faint, residual arcane energy.
Details
Tree Resin
Junk
Verkauf: 2,300
A bowl filled to the brim with thick, amber-colored sap collected from ancient, sun-soaked trees.
Details
Turtle Shell
Junk
Verkauf: 190
A thick, dome-shaped armor harvested from a giant land tortoise.
Details
Water Crystal
Junk
Verkauf: 500
A translucent, azure gemstone that remains perpetually cool to the touch.
Details
Worthless Imp Trinket
Junk
Verkauf: 375
A crude, tarnished necklace made of bone or cheap copper, often carried by lesser imps as a sign of minor status.
Details
Zombie Skin
Junk
Verkauf: 350
A patch of tough, sallow leather harvested from the remains of the undead.
Details
Lightning Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Flame Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Wind Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Nature Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Storm Lightning Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Nova Flame Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Tentacle Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Arcane Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Crimson Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Dark Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Fairy Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Fire Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Frost Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Holy Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Mist Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Nature Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Shock Blue Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Shock Green Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Shock Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Shock Red Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Void Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Water Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Wind Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Shadow Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Muddy Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Emerald Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Pebble Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Snowflake Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Nightstalker Cat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
YinYang Cat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Cinder Cat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Ember Cat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Blue Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Brown Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Green Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Pink Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Purple Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Red Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Stardust Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Appaloosa Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Imperial Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Royal Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Outlaw Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Zorse Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Details
Farm Premium Potion ( 30 Days )
Potion
Verkauf: 1
+ Gold Rate: 100%
+ Exp Rate: 25%
+ Item Drop Rate: 50%
It disappears after use. It appears in the buff section.
Details
Exp Premium Potion ( 30 Days )
Potion
Verkauf: 1
+ Gold Rate: 50%
+ Exp Rate: 100%
+ Item Drop Rate: 5%
It disappears after use. It appears in the buff section.
Details
Minor Experience ( 1 Hour )
Potion
Increases experience gain by 10% for 1 hour.
It disappears after use. It appears in the buff section.
Details
Apprentice Experience ( 1 Hour )
Potion
Increases experience gain by 25% for 1 hour.
It disappears after use. It appears in the buff section.
Details
Advanced Experience ( 1 Hour )
Potion
Increases experience gain by 50% for 1 hour.
It disappears after use. It appears in the buff section.
Details
Expert Experience ( 1 Hour )
Potion
Increases experience gain by 60% for 1 hour.
It disappears after use. It appears in the buff section.
Details
Master Experience ( 1 Hour )
Potion
Increases experience gain by 80% for 1 hour.
It disappears after use. It appears in the buff section.
Details
Aegis Tome ( 1 Hour )
Potion
It increases your defense by 300 for 1 hour.
It disappears after use. It appears in the buff section.
Details
Ascended Tome( 1 Hour )
Potion
It increases your healt by 2500 for 1 hour.
It disappears after use. It appears in the buff section.
Details
Exp Premium Potion ( 30 Days )
Potion
Verkauf: 1
+ Gold Rate: 50%
+ Exp Rate: 100%
+ Item Drop Rate: 5%
It disappears after use. It appears in the buff section.
Details
Farm Premium Potion ( 30 Days )
Potion
Verkauf: 1
+ Gold Rate: 100%
+ Exp Rate: 25%
+ Item Drop Rate: 50%
It disappears after use. It appears in the buff section.
Details
Guard Tome ( 1 Hour )
Potion
It increases your defense by 160 for 1 hour.
It disappears after use. It appears in the buff section.
Details
Healt Tome ( 1 Hour )
Potion
It increases your healt by 1500 for 1 hour.
It disappears after use. It appears in the buff section.
Details
Stat Reallocation Tome
Potion
St.: 30
Verkauf: 1
It allows you to renew the character's stat points.
Details
Tome of Might ( 1 Hour )
Potion
St.: 55
Verkauf: 1
Increases the character's strength by 20%. It is effective for 1 hour.
It disappears after use. It appears in the buff section.
Details
Tome of Swiftness ( 1 Hour )
Potion
St.: 1
Verkauf: 1
Increases the character's speed by 100% for 1 hour.
It disappears after use. It appears in the buff section.
Details
Nation Change Scroll
Potion
A one-time-use scroll for changing your faction.
It changes all your characters from your current faction to the other faction.
Details
Vending Scroll (1 Day)
Potion
Verkauf: 1
You can set up an offline market for 1 days starting from the moment you use the item. There is no limit to the number of stalls you can set up. You can only set up a stall once at a time.
It disappears after use.
Details
Vending Scroll (3 Day)
Potion
Verkauf: 1
You can set up an offline market for 3 days starting from the moment you use the item. There is no limit to the number of stalls you can set up. You can only set up a stall once at a time.
It disappears after use.
Details
Vending Scroll (7 Day)
Potion
Verkauf: 1
You can set up an offline market for 7 days starting from the moment you use the item. There is no limit to the number of stalls you can set up. You can only set up a stall once at a time.
It disappears after use.
Details
Vending Scroll (30 Day)
Potion
Verkauf: 1
You can set up an offline market for 30 days starting from the moment you use the item. There is no limit to the number of stalls you can set up. You can only set up a stall once at a time.
It disappears after use.
Details
Auto Attack Scroll High (3 Hours)
Potion
Provides 3 hours of automatic attack usage.
It disappears after use. It extends your duration during auto-attacks.
Details
Auto Attack Scroll Low (1 Hours)
Potion
Provides 1 hours of automatic attack usage.
It disappears after use. It extends your duration during auto-attacks.
Details
Auto Attack Scroll Medium (2 Hours)
Potion
Provides 2 hours of automatic attack usage.
It disappears after use. It extends your duration during auto-attacks.
Details
Embercore Carapace
Junk
Verkauf: 1,003
A scorched shell fragment still pulsing with the heat of its former owner.
Details
Emerald Hornseal
Junk
Verkauf: 1,005
A twisted horned relic infused with a faint emerald glow.
Details
Vythrassa Remnant
Junk
Verkauf: 1,008
A gruesome remnant of a fallen Vythrassa, its scales still strangely resilient.
Details
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Raider's Cry
Active
Rogue
MP: 30 AZ: 60s St.: 5
Each use consumes 1 "Essence of Madness".
Grants for 600 seconds: Dex +30%.
Requires 30 Mana.
You must be level 5 to use this skill.
Cooldown: 60 seconds.
Details
Lightning Ball
Active
Mage
SCH: 35 MP: 20 AZ: 6s St.: 10
It damages monsters by hurling a lightning ball.
Lightning Ball deals 35 Lightning damage.
Damage conversion: Lightning 180%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 6 seconds.
Details
Penance Strike
Active
Priest
MP: 20 AZ: 2s St.: 10
It allows you to perform a melee attack.
Damage conversion: Physical 150%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 2 seconds.
Details
Provoke Monster
Active
Warrior
MP: 20 AZ: 10s St.: 10
It provokes all nearby monsters and causes them to attack you.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 10 seconds.
Details
Seal of Justice
Active
Priest
MP: 20 AZ: 2s St.: 10
It allows you to perform a melee attack.
Damage conversion: Physical 150%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 2 seconds.
Details
Spirit Arrow
Active
Rogue
MP: 20 AZ: 1s St.: 10
Long-range archer attack.
Damage conversion: Physical 190%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 1 seconds.
Details
Veinripper
Active
Rogue
MP: 20 AZ: 1s St.: 10
It performs a close-range attack.
Damage conversion: Physical 170%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 1 seconds.
Details
Summon Friend
Active
Mage
MP: 60 AZ: 5s St.: 15
It teleports the player you selected in the party to your location.
Requires 60 Mana.
You must be level 15 to use this skill.
Cooldown: 5 seconds.
Details
Battle Conviction
Active
Warrior
MP: 20 AZ: 30s St.: 25
It increases your STR by a certain amount.
Grants for 15 seconds: Str +26%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 30 seconds.
Details
Blessing of Fortitude
Active
Priest
MP: 20 AZ: 3s St.: 25
Significantly increases your defense for 30 minutes.
Grants for 1.800 seconds: Physical Armor +60.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 3 seconds.
Details
Deep Freeze
Active
Mage
SCH: 100 MP: 20 AZ: 15s St.: 25
It damages monsters by hurling a ice orb.
Deep Freeze deals 100 Ice damage.
Damage conversion: Ice 190%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 15 seconds.
Details
Devastating Strike
Active
Warrior
MP: 20 AZ: 2s St.: 25
It performs a close-range attack.
Damage conversion: Physical 220%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 2 seconds.
Details
Fire Arrow
Active
Rogue
MP: 20 AZ: 10s St.: 25
Long-range archer attack.
Damage conversion: Physical 250%.
Additional damage: Fire +50.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 10 seconds.
Details
Mending Light
Active
Priest
MP: 20 AZ: 2s St.: 25
Restores some of your or your teammates' health.
Recovers 250 HP per second for 0 seconds.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 2 seconds.
Details
Static Field
Active
Mage
SCH: 100 MP: 20 AZ: 15s St.: 25
It damages monsters by hurling a lightning orb.
Static Field deals 100 Lightning damage.
Damage conversion: Lightning 190%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 15 seconds.
Details
Wall of Fire
Active
Mage
SCH: 100 MP: 20 AZ: 15s St.: 25
It damages monsters by hurling a fire orb.
Wall of Fire deals 100 Fire damage.
Damage conversion: Fire 190%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 15 seconds.
Details
Withering Plague
Active
Priest
MP: 20 AZ: 2s St.: 25
It allows you to perform a melee attack.
Damage conversion: Physical 170%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 2 seconds.
Details
Aegis of Faith
Active
Priest
MP: 20 AZ: 2s St.: 30
Restores your or your teammates' health for 10 seconds.
Recovers 300 HP per second for 10 seconds.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 2 seconds.
Details
Aura of Vitality
Active
Priest
MP: 20 AZ: 3s St.: 30
Significantly boosts your health for 30 minutes.
Grants for 1.800 seconds: Hp +200.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 3 seconds.
Details
Bladequake
Active
Warrior
MP: 20 AZ: 3s St.: 30
It performs a close-range attack.
Damage conversion: Physical 230%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 3 seconds.
Details
Glacial Burst
Active
Mage
MP: 20 AZ: 30s St.: 30
Deals ice damage to the selected area.
Glacial Burst deals 250 Ice damage.
Damage conversion: Ice 200%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 30 seconds.
Details
Inferno Burst
Active
Mage
MP: 20 AZ: 30s St.: 30
Deals fire damage to the selected area.
Inferno Burst deals 250 Fire damage.
Damage conversion: Fire 200%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 30 seconds.
Details
Lightning Bolt
Active
Mage
MP: 20 AZ: 30s St.: 30
Deals lightning damage to the selected area.
Lightning Bolt deals 250 Lightning damage.
Damage conversion: Lightning 200%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 30 seconds.
Details
Quickguard Bash
Active
Warrior
MP: 20 AZ: 120s St.: 30
Temporarily increases your attack speed.
Grants for 15 seconds: Atk Speed +0,1.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 120 seconds.
Details
Sinister Strike
Active
Rogue
MP: 20 AZ: 1s St.: 30
It performs a close-range attack.
Damage conversion: Physical 210%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 1 seconds.
Details
Summon All Party
Active
Mage
MP: 180 AZ: 15s St.: 30
Teleports everyone in the party to your location.
Requires 180 Mana.
You must be level 30 to use this skill.
Cooldown: 15 seconds.
Details
Venom Arrow
Active
Rogue
MP: 20 AZ: 10s St.: 30
Long-range archer attack.
Damage conversion: Physical 250%.
Additional damage: Poison +50.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 10 seconds.
Details
Frost Arrow
Active
Rogue
MP: 20 AZ: 10s St.: 40
Long-range archer attack.
Damage conversion: Physical 250%.
Additional damage: Ice +50.
Requires 20 Mana.
You must be level 40 to use this skill.
Cooldown: 10 seconds.
Details
Shadow Sprint
Active
Rogue
MP: 20 AZ: 60s St.: 40
It slightly increases walking speed.
Grants for 15 seconds: Move Speed +150%.
Requires 20 Mana.
You must be level 40 to use this skill.
Cooldown: 60 seconds.
Details
Arcane Surge
Active
Mage
MP: 20 AZ: 20s St.: 45
Increases lightning resistance.
Grants for 300 seconds: Lightning Armor +50.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 20 seconds.
Details
Blazing Shot
Active
Rogue
MP: 20 AZ: 1s St.: 45
Long-range archer attack.
Damage conversion: Physical 250%.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 1 seconds.
Details
Divine Salvation
Active
Priest
MP: 20 AZ: 2s St.: 45
Instantly restores a portion of your or your teammates' health.
Recovers 520 HP per second for 0 seconds.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 2 seconds.
Details
Elemental Ward
Active
Priest
MP: 20 AZ: 3s St.: 45
Significantly increases your elemental defense.
Grants for 1.800 seconds: Physical Resist +14%.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 3 seconds.
Details
Glacial Armor
Active
Mage
MP: 20 AZ: 20s St.: 45
Increases ice resistance.
Grants for 300 seconds: Ice Armor +50.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 20 seconds.
Details
Immolation Aura
Active
Mage
MP: 20 AZ: 20s St.: 45
Increases fire resistance.
Grants for 300 seconds: Fire Armor +50.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 20 seconds.
Details
Vampiric Rally
Active
Warrior
MP: 20 AZ: 20s St.: 45
It drains the blood of the opponent you attack and adds it to your health.
Grants for 15 seconds: Hp Leech Rate +10%.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 20 seconds.
Details
Battle Shout
Active
Warrior
MP: 20 AZ: 7s St.: 50
It performs a close-range attack.
Damage conversion: Physical 290%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 7 seconds.
Details
Chain Lightning
Active
Mage
SCH: 300 MP: 20 AZ: 30s St.: 50
It damages monsters by hurling a lightning chain.
Chain Lightning deals 300 Lightning damage.
Damage conversion: Lightning 220%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 30 seconds.
Details
Earthshatter Stun
Active
Warrior
MP: 20 AZ: 120s St.: 50
Prevents the opponent from moving for a certain period of time.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 120 seconds.
Details
Eviscerate
Active
Rogue
MP: 20 AZ: 10s St.: 50
It performs a close-range attack.
Damage conversion: Physical 300%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 10 seconds.
Details
Holy Judgement
Active
Priest
MP: 20 AZ: 3s St.: 50
It allows you to perform a melee attack.
Damage conversion: Physical 250%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 3 seconds.
Details
Judgment of Light
Active
Priest
MP: 20 AZ: 3s St.: 50
It allows you to perform a melee attack.
Damage conversion: Physical 250%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 3 seconds.
Details
Sacred Pyre
Active
Priest
MP: 20 AZ: 3s St.: 50
Damage conversion: Physical 250%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 3 seconds.
Details
Kidney Shot
Active
Rogue
MP: 20 AZ: 25s St.: 53
It performs a close-range attack.
Damage conversion: Physical 320%.
Requires 20 Mana.
You must be level 53 to use this skill.
Cooldown: 25 seconds.
Details
Piercing Shot
Active
Rogue
MP: 20 AZ: 25s St.: 55
Long-range archer attack.
Damage conversion: Physical 500%.
Requires 20 Mana.
You must be level 55 to use this skill.
Cooldown: 25 seconds.
Details
Shatterstorm
Active
Warrior
MP: 20 AZ: 4s St.: 55
It performs a close-range attack.
Damage conversion: Physical 320%.
Requires 20 Mana.
You must be level 55 to use this skill.
Cooldown: 4 seconds.
Details
Reverals Hide
Active
Rogue
MP: 20 AZ: 30s St.: 56
It allows you to see invisible enemies.
Requires 20 Mana.
You must be level 56 to use this skill.
Cooldown: 30 seconds.
Details
Blessing of Might
Active
Priest
MP: 20 AZ: 3s St.: 60
It significantly increases your STR.
Grants for 1.800 seconds: Str +30%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 3 seconds.
Details
Circle of Mending
Active
Priest
MP: 20 AZ: 2s St.: 60
Restores a small amount of health to all teammates simultaneously.
Recovers 150 HP per second for 1 seconds.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 2 seconds.
Details
Lightning Burst
Active
Mage
MP: 20 AZ: 60s St.: 60
Deals lightning damage to the selected area.
Lightning Burst deals 1.200 Lightning damage.
Damage conversion: Lightning 240%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 60 seconds.
Details
Meteor Swarm
Active
Mage
MP: 20 AZ: 60s St.: 60
Deals fire damage to the selected area.
Meteor Swarm deals 1.200 Fire damage.
Damage conversion: Fire 240%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 60 seconds.
Details
Rain of Arrows
Active
Rogue
MP: 20 AZ: 30s St.: 60
Long-range archer attack.
Damage conversion: Physical 300%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 30 seconds.
Details
Titan’s Endurance
Active
Warrior
MP: 20 AZ: 120s St.: 60
It slows you down but boosts your health slightly.
Grants for 10 seconds: Hp +15%, Move Speed -50%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 120 seconds.
Details
Holy Resurrection
Active
Priest
MP: 20 St.: 61
It is used to revive a deceased player. If the deceased player does not have 30 resurrection stones in their inventory, the skill will not work.
Requires 20 Mana.
You must be level 61 to use this skill.
Details
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