WIKI DO JOGO
Air Crystal
Junk
Venda: 900
A rare crystal infused with the essence of the swirling winds. It hums with a faint vibration and feels surprisingly light to the touch.
Detalhes
Air Elemental
Junk
Venda: 600
A pulsating core of pure air energy, vibrating with the power of a thousand storms.
Detalhes
Blody Spider Fang
Junk
Venda: 170
A razor-sharp fang ripped from a giant arachnid, still dripping with fresh venom and blood.
Detalhes
Bone Fragment
Junk
Venda: 4,550
Bone Fragment. A common drop from undead enemies and large beasts.
Detalhes
Branch Shard
Junk
Venda: 4,750
A fragment of a branch from an ancient, mana-infused tree. It still pulses with a warm, amber glow.
Detalhes
Broken Pickaxe
Junk
Venda: 3,250
The remains of a once-sturdy tool, shattered under the pressure of deep-earth mining. While it can no longer strike stone, its metal head can still be melted down for raw iron scraps.
Detalhes
Cracked Dragon Egg
Junk
Venda: 4,100
A heavy, emerald-hued egg with deep fractures along its shell.
Detalhes
Crocodile Tail
Junk
Venda: 40
A thick, muscular tail harvested from a formidable aquatic predator.
Detalhes
Crystal Fragment
Junk
Venda: 1,300
A cluster of radiant purple and blue crystal shards that emit a steady, mystical glow.
Detalhes
Cyclops Tooth
Junk
Venda: 4,050
A massive, ivory-colored molar ripped from the jaw of a fallen cyclops. Wrapped in a rugged twine, it serves as a powerful totem of strength.
Detalhes
Dragon Wing
Junk
Venda: 4,900
A severed wing from a young dragon, featuring vibrant orange membranes and sharp, ivory-colored talons along the ridges.
Detalhes
Dragons Skull
Junk
Venda: 4,650
The bleached, formidable skull of a fallen dragon, featuring jagged horns that still carry a faint orange glow from residual elemental fire.
Detalhes
Earth Crystal
Junk
Venda: 1,150
A stack of glowing orange and crimson crystal slabs that resonate with deep subterranean heat.
Detalhes
Fire Crystal
Junk
Venda: 2,250
A jagged, obsidian-like rock pulsing with an intense, molten core. The surface is webbed with glowing veins of lava, radiating a constant heat that can be felt from several paces away.
Detalhes
Goblin Hair
Junk
Venda: 400
A bundle of coarse, silvery-white hair tightly bound with a red ribbon, harvested from a high-ranking goblin.
Detalhes
Golem Shard
Junk
Venda: 4,025
A dense, glowing sphere of pure energy encased in a cracked stone shell, harvested from the remains of a defeated guardian.
Detalhes
Hydra Stone
Junk
Venda: 4,700
A cluster of volcanic rock shards that pulse with an internal, molten amber glow. These stones seem to hold the residual heat of a many-headed beast's lair.
Detalhes
Lizard Skin
Junk
Venda: 4,300
A piece of tough, scaly hide harvested from a giant lizard, shimmering with a natural emerald-to-teal gradient.
Detalhes
Mossy Crab Shell
Junk
Venda: 45
A vibrant, orange-hued carapace harvested from an ancient crustacean, partially covered in thick, green coastal moss.
Detalhes
Ritual Candle
Junk
Venda: 4,800
A pair of ancient, melting candles crafted from dark blue wax, flickering with an eerie spectral flame.
Detalhes
Satyr Horn
Junk
Venda: 4,500
A pair of curved, dark horns harvested from a Satyr, featuring glowing orange fissures that pulse with wild, chaotic energy.
Detalhes
Scorpion Pincer
Junk
Venda: 160
A heavy, serrated pincer harvested from a giant desert scorpion, glistening with a toxic lime-green sheen.
Detalhes
Seaweed Soup
Junk
Venda: 250
A warm, steaming bowl of thick green broth made from freshly harvested sea kelp and coastal herbs.
Detalhes
Sharp Bee Needle
Junk
Venda: 4,375
A jagged, translucent stinger harvested from a giant soldier bee. The tip is incredibly sharp and still drips with a faint, paralyzing toxin.
Detalhes
Shed Snake Skin
Junk
Venda: 5
A thin, translucent ribbon of molted skin left behind by a forest serpent. While brittle and fragile, it retains a faint echo of the creature's natural camouflage.
Detalhes
Skeleton Bone
Junk
Venda: 3,000
A bleached, sturdy ribcage harvested from an undead warrior.
Detalhes
Slime Essence
Junk
Venda: 425
A swirling, neon-green liquid contained within a rustic clay pot. The essence is highly reactive, with small ripples and bubbles constantly forming on its surface.
Detalhes
Snail Shell
Junk
Venda: 25
A beautifully spiraled shell harvested from a giant mystical snail, shimmering with an iridescent, pearlescent luster.
Detalhes
Spider Silk
Junk
Venda: 30
A tightly wound ball of shimmering, silvery-white silk harvested from the nests of giant arachnids.
Detalhes
Spirit Dust
Junk
Venda: 23
A shimmering pile of ethereal, violet-colored powder that radiates a soft, pulsing light.
Detalhes
Spirit Jar
Junk
Venda: 4,200
An ornate, ancient clay jar that serves as a vessel for a captured, restless spirit.
Detalhes
Stone Shard
Junk
Venda: 3,125
A cluster of rough, grey mineral fragments harvested from the earth.
Detalhes
Swamp Hounds Paw
Junk
Venda: 275
A severed, muscular limb harvested from a predator of the murky wetlands.
Detalhes
Swamp Moss
Junk
Venda: 225
A cluster of vibrant, fern-like moss harvested from the dampest corners of the wetlands.
Detalhes
Torn Spellbook
Junk
Venda: 3,500
A weathered, ancient tome with frayed edges and missing pages, radiating a faint, residual arcane energy.
Detalhes
Tree Resin
Junk
Venda: 2,300
A bowl filled to the brim with thick, amber-colored sap collected from ancient, sun-soaked trees.
Detalhes
Turtle Shell
Junk
Venda: 190
A thick, dome-shaped armor harvested from a giant land tortoise.
Detalhes
Water Crystal
Junk
Venda: 500
A translucent, azure gemstone that remains perpetually cool to the touch.
Detalhes
Worthless Imp Trinket
Junk
Venda: 375
A crude, tarnished necklace made of bone or cheap copper, often carried by lesser imps as a sign of minor status.
Detalhes
Zombie Skin
Junk
Venda: 350
A patch of tough, sallow leather harvested from the remains of the undead.
Detalhes
Lightning Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Flame Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Wind Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Nature Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Storm Lightning Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Nova Flame Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Tentacle Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Arcane Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Crimson Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Dark Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Fairy Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Fire Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Frost Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Holy Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Mist Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Nature Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Shock Blue Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Shock Green Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Shock Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Shock Red Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Void Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Water Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Wind Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Shadow Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Muddy Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Emerald Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Pebble Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Snowflake Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Nightstalker Cat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
YinYang Cat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Cinder Cat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Ember Cat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Blue Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Brown Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Green Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Pink Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Purple Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Red Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Stardust Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Appaloosa Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Imperial Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Royal Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Outlaw Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Zorse Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalhes
Farm Premium Potion ( 30 Days )
Potion
Venda: 1
+ Gold Rate: 100%
+ Exp Rate: 25%
+ Item Drop Rate: 50%
It disappears after use. It appears in the buff section.
Detalhes
Exp Premium Potion ( 30 Days )
Potion
Venda: 1
+ Gold Rate: 50%
+ Exp Rate: 100%
+ Item Drop Rate: 5%
It disappears after use. It appears in the buff section.
Detalhes
Minor Experience ( 1 Hour )
Potion
Increases experience gain by 10% for 1 hour.
It disappears after use. It appears in the buff section.
Detalhes
Apprentice Experience ( 1 Hour )
Potion
Increases experience gain by 25% for 1 hour.
It disappears after use. It appears in the buff section.
Detalhes
Advanced Experience ( 1 Hour )
Potion
Increases experience gain by 50% for 1 hour.
It disappears after use. It appears in the buff section.
Detalhes
Expert Experience ( 1 Hour )
Potion
Increases experience gain by 60% for 1 hour.
It disappears after use. It appears in the buff section.
Detalhes
Master Experience ( 1 Hour )
Potion
Increases experience gain by 80% for 1 hour.
It disappears after use. It appears in the buff section.
Detalhes
Aegis Tome ( 1 Hour )
Potion
It increases your defense by 300 for 1 hour.
It disappears after use. It appears in the buff section.
Detalhes
Ascended Tome( 1 Hour )
Potion
It increases your healt by 2500 for 1 hour.
It disappears after use. It appears in the buff section.
Detalhes
Exp Premium Potion ( 30 Days )
Potion
Venda: 1
+ Gold Rate: 50%
+ Exp Rate: 100%
+ Item Drop Rate: 5%
It disappears after use. It appears in the buff section.
Detalhes
Farm Premium Potion ( 30 Days )
Potion
Venda: 1
+ Gold Rate: 100%
+ Exp Rate: 25%
+ Item Drop Rate: 50%
It disappears after use. It appears in the buff section.
Detalhes
Guard Tome ( 1 Hour )
Potion
It increases your defense by 160 for 1 hour.
It disappears after use. It appears in the buff section.
Detalhes
Healt Tome ( 1 Hour )
Potion
It increases your healt by 1500 for 1 hour.
It disappears after use. It appears in the buff section.
Detalhes
Stat Reallocation Tome
Potion
Nv.: 30
Venda: 1
It allows you to renew the character's stat points.
Detalhes
Tome of Might ( 1 Hour )
Potion
Nv.: 55
Venda: 1
Increases the character's strength by 20%. It is effective for 1 hour.
It disappears after use. It appears in the buff section.
Detalhes
Tome of Swiftness ( 1 Hour )
Potion
Nv.: 1
Venda: 1
Increases the character's speed by 100% for 1 hour.
It disappears after use. It appears in the buff section.
Detalhes
Nation Change Scroll
Potion
A one-time-use scroll for changing your faction.
It changes all your characters from your current faction to the other faction.
Detalhes
Vending Scroll (1 Day)
Potion
Venda: 1
You can set up an offline market for 1 days starting from the moment you use the item. There is no limit to the number of stalls you can set up. You can only set up a stall once at a time.
It disappears after use.
Detalhes
Vending Scroll (3 Day)
Potion
Venda: 1
You can set up an offline market for 3 days starting from the moment you use the item. There is no limit to the number of stalls you can set up. You can only set up a stall once at a time.
It disappears after use.
Detalhes
Vending Scroll (7 Day)
Potion
Venda: 1
You can set up an offline market for 7 days starting from the moment you use the item. There is no limit to the number of stalls you can set up. You can only set up a stall once at a time.
It disappears after use.
Detalhes
Vending Scroll (30 Day)
Potion
Venda: 1
You can set up an offline market for 30 days starting from the moment you use the item. There is no limit to the number of stalls you can set up. You can only set up a stall once at a time.
It disappears after use.
Detalhes
Auto Attack Scroll High (3 Hours)
Potion
Provides 3 hours of automatic attack usage.
It disappears after use. It extends your duration during auto-attacks.
Detalhes
Auto Attack Scroll Low (1 Hours)
Potion
Provides 1 hours of automatic attack usage.
It disappears after use. It extends your duration during auto-attacks.
Detalhes
Auto Attack Scroll Medium (2 Hours)
Potion
Provides 2 hours of automatic attack usage.
It disappears after use. It extends your duration during auto-attacks.
Detalhes
Embercore Carapace
Junk
Venda: 1,003
A scorched shell fragment still pulsing with the heat of its former owner.
Detalhes
Emerald Hornseal
Junk
Venda: 1,005
A twisted horned relic infused with a faint emerald glow.
Detalhes
Vythrassa Remnant
Junk
Venda: 1,008
A gruesome remnant of a fallen Vythrassa, its scales still strangely resilient.
Detalhes
Nenhum resultado encontrado.
Raider's Cry
Active
Rogue
MP: 30 REC: 60s Nv.: 5
Each use consumes 1 "Essence of Madness".
Grants for 600 seconds: Dex +30%.
Requires 30 Mana.
You must be level 5 to use this skill.
Cooldown: 60 seconds.
Detalhes
Lightning Ball
Active
Mage
DANO: 35 MP: 20 REC: 6s Nv.: 10
It damages monsters by hurling a lightning ball.
Lightning Ball deals 35 Lightning damage.
Damage conversion: Lightning 180%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 6 seconds.
Detalhes
Penance Strike
Active
Priest
MP: 20 REC: 2s Nv.: 10
It allows you to perform a melee attack.
Damage conversion: Physical 150%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 2 seconds.
Detalhes
Provoke Monster
Active
Warrior
MP: 20 REC: 10s Nv.: 10
It provokes all nearby monsters and causes them to attack you.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 10 seconds.
Detalhes
Seal of Justice
Active
Priest
MP: 20 REC: 2s Nv.: 10
It allows you to perform a melee attack.
Damage conversion: Physical 150%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 2 seconds.
Detalhes
Spirit Arrow
Active
Rogue
MP: 20 REC: 1s Nv.: 10
Long-range archer attack.
Damage conversion: Physical 190%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 1 seconds.
Detalhes
Veinripper
Active
Rogue
MP: 20 REC: 1s Nv.: 10
It performs a close-range attack.
Damage conversion: Physical 170%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 1 seconds.
Detalhes
Summon Friend
Active
Mage
MP: 60 REC: 5s Nv.: 15
It teleports the player you selected in the party to your location.
Requires 60 Mana.
You must be level 15 to use this skill.
Cooldown: 5 seconds.
Detalhes
Battle Conviction
Active
Warrior
MP: 20 REC: 30s Nv.: 25
It increases your STR by a certain amount.
Grants for 15 seconds: Str +26%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 30 seconds.
Detalhes
Blessing of Fortitude
Active
Priest
MP: 20 REC: 3s Nv.: 25
Significantly increases your defense for 30 minutes.
Grants for 1.800 seconds: Physical Armor +60.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 3 seconds.
Detalhes
Deep Freeze
Active
Mage
DANO: 100 MP: 20 REC: 15s Nv.: 25
It damages monsters by hurling a ice orb.
Deep Freeze deals 100 Ice damage.
Damage conversion: Ice 190%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 15 seconds.
Detalhes
Devastating Strike
Active
Warrior
MP: 20 REC: 2s Nv.: 25
It performs a close-range attack.
Damage conversion: Physical 220%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 2 seconds.
Detalhes
Fire Arrow
Active
Rogue
MP: 20 REC: 10s Nv.: 25
Long-range archer attack.
Damage conversion: Physical 250%.
Additional damage: Fire +50.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 10 seconds.
Detalhes
Mending Light
Active
Priest
MP: 20 REC: 2s Nv.: 25
Restores some of your or your teammates' health.
Recovers 250 HP per second for 0 seconds.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 2 seconds.
Detalhes
Static Field
Active
Mage
DANO: 100 MP: 20 REC: 15s Nv.: 25
It damages monsters by hurling a lightning orb.
Static Field deals 100 Lightning damage.
Damage conversion: Lightning 190%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 15 seconds.
Detalhes
Wall of Fire
Active
Mage
DANO: 100 MP: 20 REC: 15s Nv.: 25
It damages monsters by hurling a fire orb.
Wall of Fire deals 100 Fire damage.
Damage conversion: Fire 190%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 15 seconds.
Detalhes
Withering Plague
Active
Priest
MP: 20 REC: 2s Nv.: 25
It allows you to perform a melee attack.
Damage conversion: Physical 170%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 2 seconds.
Detalhes
Aegis of Faith
Active
Priest
MP: 20 REC: 2s Nv.: 30
Restores your or your teammates' health for 10 seconds.
Recovers 300 HP per second for 10 seconds.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 2 seconds.
Detalhes
Aura of Vitality
Active
Priest
MP: 20 REC: 3s Nv.: 30
Significantly boosts your health for 30 minutes.
Grants for 1.800 seconds: Hp +200.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 3 seconds.
Detalhes
Bladequake
Active
Warrior
MP: 20 REC: 3s Nv.: 30
It performs a close-range attack.
Damage conversion: Physical 230%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 3 seconds.
Detalhes
Glacial Burst
Active
Mage
MP: 20 REC: 30s Nv.: 30
Deals ice damage to the selected area.
Glacial Burst deals 250 Ice damage.
Damage conversion: Ice 200%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 30 seconds.
Detalhes
Inferno Burst
Active
Mage
MP: 20 REC: 30s Nv.: 30
Deals fire damage to the selected area.
Inferno Burst deals 250 Fire damage.
Damage conversion: Fire 200%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 30 seconds.
Detalhes
Lightning Bolt
Active
Mage
MP: 20 REC: 30s Nv.: 30
Deals lightning damage to the selected area.
Lightning Bolt deals 250 Lightning damage.
Damage conversion: Lightning 200%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 30 seconds.
Detalhes
Quickguard Bash
Active
Warrior
MP: 20 REC: 120s Nv.: 30
Temporarily increases your attack speed.
Grants for 15 seconds: Atk Speed +0,1.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 120 seconds.
Detalhes
Sinister Strike
Active
Rogue
MP: 20 REC: 1s Nv.: 30
It performs a close-range attack.
Damage conversion: Physical 210%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 1 seconds.
Detalhes
Summon All Party
Active
Mage
MP: 180 REC: 15s Nv.: 30
Teleports everyone in the party to your location.
Requires 180 Mana.
You must be level 30 to use this skill.
Cooldown: 15 seconds.
Detalhes
Venom Arrow
Active
Rogue
MP: 20 REC: 10s Nv.: 30
Long-range archer attack.
Damage conversion: Physical 250%.
Additional damage: Poison +50.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 10 seconds.
Detalhes
Frost Arrow
Active
Rogue
MP: 20 REC: 10s Nv.: 40
Long-range archer attack.
Damage conversion: Physical 250%.
Additional damage: Ice +50.
Requires 20 Mana.
You must be level 40 to use this skill.
Cooldown: 10 seconds.
Detalhes
Shadow Sprint
Active
Rogue
MP: 20 REC: 60s Nv.: 40
It slightly increases walking speed.
Grants for 15 seconds: Move Speed +150%.
Requires 20 Mana.
You must be level 40 to use this skill.
Cooldown: 60 seconds.
Detalhes
Arcane Surge
Active
Mage
MP: 20 REC: 20s Nv.: 45
Increases lightning resistance.
Grants for 300 seconds: Lightning Armor +50.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 20 seconds.
Detalhes
Blazing Shot
Active
Rogue
MP: 20 REC: 1s Nv.: 45
Long-range archer attack.
Damage conversion: Physical 250%.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 1 seconds.
Detalhes
Divine Salvation
Active
Priest
MP: 20 REC: 2s Nv.: 45
Instantly restores a portion of your or your teammates' health.
Recovers 520 HP per second for 0 seconds.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 2 seconds.
Detalhes
Elemental Ward
Active
Priest
MP: 20 REC: 3s Nv.: 45
Significantly increases your elemental defense.
Grants for 1.800 seconds: Physical Resist +14%.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 3 seconds.
Detalhes
Glacial Armor
Active
Mage
MP: 20 REC: 20s Nv.: 45
Increases ice resistance.
Grants for 300 seconds: Ice Armor +50.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 20 seconds.
Detalhes
Immolation Aura
Active
Mage
MP: 20 REC: 20s Nv.: 45
Increases fire resistance.
Grants for 300 seconds: Fire Armor +50.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 20 seconds.
Detalhes
Vampiric Rally
Active
Warrior
MP: 20 REC: 20s Nv.: 45
It drains the blood of the opponent you attack and adds it to your health.
Grants for 15 seconds: Hp Leech Rate +10%.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 20 seconds.
Detalhes
Battle Shout
Active
Warrior
MP: 20 REC: 7s Nv.: 50
It performs a close-range attack.
Damage conversion: Physical 290%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 7 seconds.
Detalhes
Chain Lightning
Active
Mage
DANO: 300 MP: 20 REC: 30s Nv.: 50
It damages monsters by hurling a lightning chain.
Chain Lightning deals 300 Lightning damage.
Damage conversion: Lightning 220%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 30 seconds.
Detalhes
Earthshatter Stun
Active
Warrior
MP: 20 REC: 120s Nv.: 50
Prevents the opponent from moving for a certain period of time.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 120 seconds.
Detalhes
Eviscerate
Active
Rogue
MP: 20 REC: 10s Nv.: 50
It performs a close-range attack.
Damage conversion: Physical 300%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 10 seconds.
Detalhes
Holy Judgement
Active
Priest
MP: 20 REC: 3s Nv.: 50
It allows you to perform a melee attack.
Damage conversion: Physical 250%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 3 seconds.
Detalhes
Judgment of Light
Active
Priest
MP: 20 REC: 3s Nv.: 50
It allows you to perform a melee attack.
Damage conversion: Physical 250%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 3 seconds.
Detalhes
Sacred Pyre
Active
Priest
MP: 20 REC: 3s Nv.: 50
Damage conversion: Physical 250%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 3 seconds.
Detalhes
Kidney Shot
Active
Rogue
MP: 20 REC: 25s Nv.: 53
It performs a close-range attack.
Damage conversion: Physical 320%.
Requires 20 Mana.
You must be level 53 to use this skill.
Cooldown: 25 seconds.
Detalhes
Piercing Shot
Active
Rogue
MP: 20 REC: 25s Nv.: 55
Long-range archer attack.
Damage conversion: Physical 500%.
Requires 20 Mana.
You must be level 55 to use this skill.
Cooldown: 25 seconds.
Detalhes
Shatterstorm
Active
Warrior
MP: 20 REC: 4s Nv.: 55
It performs a close-range attack.
Damage conversion: Physical 320%.
Requires 20 Mana.
You must be level 55 to use this skill.
Cooldown: 4 seconds.
Detalhes
Reverals Hide
Active
Rogue
MP: 20 REC: 30s Nv.: 56
It allows you to see invisible enemies.
Requires 20 Mana.
You must be level 56 to use this skill.
Cooldown: 30 seconds.
Detalhes
Blessing of Might
Active
Priest
MP: 20 REC: 3s Nv.: 60
It significantly increases your STR.
Grants for 1.800 seconds: Str +30%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 3 seconds.
Detalhes
Circle of Mending
Active
Priest
MP: 20 REC: 2s Nv.: 60
Restores a small amount of health to all teammates simultaneously.
Recovers 150 HP per second for 1 seconds.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 2 seconds.
Detalhes
Lightning Burst
Active
Mage
MP: 20 REC: 60s Nv.: 60
Deals lightning damage to the selected area.
Lightning Burst deals 1.200 Lightning damage.
Damage conversion: Lightning 240%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 60 seconds.
Detalhes
Meteor Swarm
Active
Mage
MP: 20 REC: 60s Nv.: 60
Deals fire damage to the selected area.
Meteor Swarm deals 1.200 Fire damage.
Damage conversion: Fire 240%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 60 seconds.
Detalhes
Rain of Arrows
Active
Rogue
MP: 20 REC: 30s Nv.: 60
Long-range archer attack.
Damage conversion: Physical 300%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 30 seconds.
Detalhes
Titan’s Endurance
Active
Warrior
MP: 20 REC: 120s Nv.: 60
It slows you down but boosts your health slightly.
Grants for 10 seconds: Hp +15%, Move Speed -50%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 120 seconds.
Detalhes
Holy Resurrection
Active
Priest
MP: 20 Nv.: 61
It is used to revive a deceased player. If the deceased player does not have 30 resurrection stones in their inventory, the skill will not work.
Requires 20 Mana.
You must be level 61 to use this skill.
Detalhes
Nenhum resultado encontrado.
Nenhum resultado encontrado.