WIKI DEL JUEGO
Air Crystal
Junk
Venta: 900
A rare crystal infused with the essence of the swirling winds. It hums with a faint vibration and feels surprisingly light to the touch.
Detalles
Air Elemental
Junk
Venta: 600
A pulsating core of pure air energy, vibrating with the power of a thousand storms.
Detalles
Blody Spider Fang
Junk
Venta: 170
A razor-sharp fang ripped from a giant arachnid, still dripping with fresh venom and blood.
Detalles
Bone Fragment
Junk
Venta: 4,550
Bone Fragment. A common drop from undead enemies and large beasts.
Detalles
Branch Shard
Junk
Venta: 4,750
A fragment of a branch from an ancient, mana-infused tree. It still pulses with a warm, amber glow.
Detalles
Broken Pickaxe
Junk
Venta: 3,250
The remains of a once-sturdy tool, shattered under the pressure of deep-earth mining. While it can no longer strike stone, its metal head can still be melted down for raw iron scraps.
Detalles
Cracked Dragon Egg
Junk
Venta: 4,100
A heavy, emerald-hued egg with deep fractures along its shell.
Detalles
Crocodile Tail
Junk
Venta: 40
A thick, muscular tail harvested from a formidable aquatic predator.
Detalles
Crystal Fragment
Junk
Venta: 1,300
A cluster of radiant purple and blue crystal shards that emit a steady, mystical glow.
Detalles
Cyclops Tooth
Junk
Venta: 4,050
A massive, ivory-colored molar ripped from the jaw of a fallen cyclops. Wrapped in a rugged twine, it serves as a powerful totem of strength.
Detalles
Dragon Wing
Junk
Venta: 4,900
A severed wing from a young dragon, featuring vibrant orange membranes and sharp, ivory-colored talons along the ridges.
Detalles
Dragons Skull
Junk
Venta: 4,650
The bleached, formidable skull of a fallen dragon, featuring jagged horns that still carry a faint orange glow from residual elemental fire.
Detalles
Earth Crystal
Junk
Venta: 1,150
A stack of glowing orange and crimson crystal slabs that resonate with deep subterranean heat.
Detalles
Fire Crystal
Junk
Venta: 2,250
A jagged, obsidian-like rock pulsing with an intense, molten core. The surface is webbed with glowing veins of lava, radiating a constant heat that can be felt from several paces away.
Detalles
Goblin Hair
Junk
Venta: 400
A bundle of coarse, silvery-white hair tightly bound with a red ribbon, harvested from a high-ranking goblin.
Detalles
Golem Shard
Junk
Venta: 4,025
A dense, glowing sphere of pure energy encased in a cracked stone shell, harvested from the remains of a defeated guardian.
Detalles
Hydra Stone
Junk
Venta: 4,700
A cluster of volcanic rock shards that pulse with an internal, molten amber glow. These stones seem to hold the residual heat of a many-headed beast's lair.
Detalles
Lizard Skin
Junk
Venta: 4,300
A piece of tough, scaly hide harvested from a giant lizard, shimmering with a natural emerald-to-teal gradient.
Detalles
Mossy Crab Shell
Junk
Venta: 45
A vibrant, orange-hued carapace harvested from an ancient crustacean, partially covered in thick, green coastal moss.
Detalles
Ritual Candle
Junk
Venta: 4,800
A pair of ancient, melting candles crafted from dark blue wax, flickering with an eerie spectral flame.
Detalles
Satyr Horn
Junk
Venta: 4,500
A pair of curved, dark horns harvested from a Satyr, featuring glowing orange fissures that pulse with wild, chaotic energy.
Detalles
Scorpion Pincer
Junk
Venta: 160
A heavy, serrated pincer harvested from a giant desert scorpion, glistening with a toxic lime-green sheen.
Detalles
Seaweed Soup
Junk
Venta: 250
A warm, steaming bowl of thick green broth made from freshly harvested sea kelp and coastal herbs.
Detalles
Sharp Bee Needle
Junk
Venta: 4,375
A jagged, translucent stinger harvested from a giant soldier bee. The tip is incredibly sharp and still drips with a faint, paralyzing toxin.
Detalles
Shed Snake Skin
Junk
Venta: 5
A thin, translucent ribbon of molted skin left behind by a forest serpent. While brittle and fragile, it retains a faint echo of the creature's natural camouflage.
Detalles
Skeleton Bone
Junk
Venta: 3,000
A bleached, sturdy ribcage harvested from an undead warrior.
Detalles
Slime Essence
Junk
Venta: 425
A swirling, neon-green liquid contained within a rustic clay pot. The essence is highly reactive, with small ripples and bubbles constantly forming on its surface.
Detalles
Snail Shell
Junk
Venta: 25
A beautifully spiraled shell harvested from a giant mystical snail, shimmering with an iridescent, pearlescent luster.
Detalles
Spider Silk
Junk
Venta: 30
A tightly wound ball of shimmering, silvery-white silk harvested from the nests of giant arachnids.
Detalles
Spirit Dust
Junk
Venta: 23
A shimmering pile of ethereal, violet-colored powder that radiates a soft, pulsing light.
Detalles
Spirit Jar
Junk
Venta: 4,200
An ornate, ancient clay jar that serves as a vessel for a captured, restless spirit.
Detalles
Stone Shard
Junk
Venta: 3,125
A cluster of rough, grey mineral fragments harvested from the earth.
Detalles
Swamp Hounds Paw
Junk
Venta: 275
A severed, muscular limb harvested from a predator of the murky wetlands.
Detalles
Swamp Moss
Junk
Venta: 225
A cluster of vibrant, fern-like moss harvested from the dampest corners of the wetlands.
Detalles
Torn Spellbook
Junk
Venta: 3,500
A weathered, ancient tome with frayed edges and missing pages, radiating a faint, residual arcane energy.
Detalles
Tree Resin
Junk
Venta: 2,300
A bowl filled to the brim with thick, amber-colored sap collected from ancient, sun-soaked trees.
Detalles
Turtle Shell
Junk
Venta: 190
A thick, dome-shaped armor harvested from a giant land tortoise.
Detalles
Water Crystal
Junk
Venta: 500
A translucent, azure gemstone that remains perpetually cool to the touch.
Detalles
Worthless Imp Trinket
Junk
Venta: 375
A crude, tarnished necklace made of bone or cheap copper, often carried by lesser imps as a sign of minor status.
Detalles
Zombie Skin
Junk
Venta: 350
A patch of tough, sallow leather harvested from the remains of the undead.
Detalles
Lightning Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Flame Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Wind Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Nature Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Storm Lightning Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Nova Flame Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Tentacle Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Arcane Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Crimson Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Dark Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Fairy Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Fire Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Frost Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Holy Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Mist Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Nature Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Shock Blue Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Shock Green Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Shock Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Shock Red Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Void Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Water Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Wind Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Shadow Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Muddy Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Emerald Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Pebble Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Snowflake Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Nightstalker Cat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
YinYang Cat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Cinder Cat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Ember Cat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Blue Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Brown Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Green Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Pink Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Purple Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Red Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Stardust Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Appaloosa Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Imperial Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Royal Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Outlaw Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Zorse Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detalles
Farm Premium Potion ( 30 Days )
Potion
Venta: 1
+ Gold Rate: 100%
+ Exp Rate: 25%
+ Item Drop Rate: 50%
It disappears after use. It appears in the buff section.
Detalles
Exp Premium Potion ( 30 Days )
Potion
Venta: 1
+ Gold Rate: 50%
+ Exp Rate: 100%
+ Item Drop Rate: 5%
It disappears after use. It appears in the buff section.
Detalles
Minor Experience ( 1 Hour )
Potion
Increases experience gain by 10% for 1 hour.
It disappears after use. It appears in the buff section.
Detalles
Apprentice Experience ( 1 Hour )
Potion
Increases experience gain by 25% for 1 hour.
It disappears after use. It appears in the buff section.
Detalles
Advanced Experience ( 1 Hour )
Potion
Increases experience gain by 50% for 1 hour.
It disappears after use. It appears in the buff section.
Detalles
Expert Experience ( 1 Hour )
Potion
Increases experience gain by 60% for 1 hour.
It disappears after use. It appears in the buff section.
Detalles
Master Experience ( 1 Hour )
Potion
Increases experience gain by 80% for 1 hour.
It disappears after use. It appears in the buff section.
Detalles
Aegis Tome ( 1 Hour )
Potion
It increases your defense by 300 for 1 hour.
It disappears after use. It appears in the buff section.
Detalles
Ascended Tome( 1 Hour )
Potion
It increases your healt by 2500 for 1 hour.
It disappears after use. It appears in the buff section.
Detalles
Exp Premium Potion ( 30 Days )
Potion
Venta: 1
+ Gold Rate: 50%
+ Exp Rate: 100%
+ Item Drop Rate: 5%
It disappears after use. It appears in the buff section.
Detalles
Farm Premium Potion ( 30 Days )
Potion
Venta: 1
+ Gold Rate: 100%
+ Exp Rate: 25%
+ Item Drop Rate: 50%
It disappears after use. It appears in the buff section.
Detalles
Guard Tome ( 1 Hour )
Potion
It increases your defense by 160 for 1 hour.
It disappears after use. It appears in the buff section.
Detalles
Healt Tome ( 1 Hour )
Potion
It increases your healt by 1500 for 1 hour.
It disappears after use. It appears in the buff section.
Detalles
Stat Reallocation Tome
Potion
Nv.: 30
Venta: 1
It allows you to renew the character's stat points.
Detalles
Tome of Might ( 1 Hour )
Potion
Nv.: 55
Venta: 1
Increases the character's strength by 20%. It is effective for 1 hour.
It disappears after use. It appears in the buff section.
Detalles
Tome of Swiftness ( 1 Hour )
Potion
Nv.: 1
Venta: 1
Increases the character's speed by 100% for 1 hour.
It disappears after use. It appears in the buff section.
Detalles
Nation Change Scroll
Potion
A one-time-use scroll for changing your faction.
It changes all your characters from your current faction to the other faction.
Detalles
Vending Scroll (1 Day)
Potion
Venta: 1
You can set up an offline market for 1 days starting from the moment you use the item. There is no limit to the number of stalls you can set up. You can only set up a stall once at a time.
It disappears after use.
Detalles
Vending Scroll (3 Day)
Potion
Venta: 1
You can set up an offline market for 3 days starting from the moment you use the item. There is no limit to the number of stalls you can set up. You can only set up a stall once at a time.
It disappears after use.
Detalles
Vending Scroll (7 Day)
Potion
Venta: 1
You can set up an offline market for 7 days starting from the moment you use the item. There is no limit to the number of stalls you can set up. You can only set up a stall once at a time.
It disappears after use.
Detalles
Vending Scroll (30 Day)
Potion
Venta: 1
You can set up an offline market for 30 days starting from the moment you use the item. There is no limit to the number of stalls you can set up. You can only set up a stall once at a time.
It disappears after use.
Detalles
Auto Attack Scroll High (3 Hours)
Potion
Provides 3 hours of automatic attack usage.
It disappears after use. It extends your duration during auto-attacks.
Detalles
Auto Attack Scroll Low (1 Hours)
Potion
Provides 1 hours of automatic attack usage.
It disappears after use. It extends your duration during auto-attacks.
Detalles
Auto Attack Scroll Medium (2 Hours)
Potion
Provides 2 hours of automatic attack usage.
It disappears after use. It extends your duration during auto-attacks.
Detalles
Embercore Carapace
Junk
Venta: 1,003
A scorched shell fragment still pulsing with the heat of its former owner.
Detalles
Emerald Hornseal
Junk
Venta: 1,005
A twisted horned relic infused with a faint emerald glow.
Detalles
Vythrassa Remnant
Junk
Venta: 1,008
A gruesome remnant of a fallen Vythrassa, its scales still strangely resilient.
Detalles
No se encontraron resultados.
Raider's Cry
Active
Rogue
MP: 30 REC: 60s Nv.: 5
Each use consumes 1 "Essence of Madness".
Grants for 600 seconds: Dex +30%.
Requires 30 Mana.
You must be level 5 to use this skill.
Cooldown: 60 seconds.
Detalles
Lightning Ball
Active
Mage
DAÑO: 35 MP: 20 REC: 6s Nv.: 10
It damages monsters by hurling a lightning ball.
Lightning Ball deals 35 Lightning damage.
Damage conversion: Lightning 180%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 6 seconds.
Detalles
Penance Strike
Active
Priest
MP: 20 REC: 2s Nv.: 10
It allows you to perform a melee attack.
Damage conversion: Physical 150%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 2 seconds.
Detalles
Provoke Monster
Active
Warrior
MP: 20 REC: 10s Nv.: 10
It provokes all nearby monsters and causes them to attack you.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 10 seconds.
Detalles
Seal of Justice
Active
Priest
MP: 20 REC: 2s Nv.: 10
It allows you to perform a melee attack.
Damage conversion: Physical 150%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 2 seconds.
Detalles
Spirit Arrow
Active
Rogue
MP: 20 REC: 1s Nv.: 10
Long-range archer attack.
Damage conversion: Physical 190%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 1 seconds.
Detalles
Veinripper
Active
Rogue
MP: 20 REC: 1s Nv.: 10
It performs a close-range attack.
Damage conversion: Physical 170%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 1 seconds.
Detalles
Summon Friend
Active
Mage
MP: 60 REC: 5s Nv.: 15
It teleports the player you selected in the party to your location.
Requires 60 Mana.
You must be level 15 to use this skill.
Cooldown: 5 seconds.
Detalles
Battle Conviction
Active
Warrior
MP: 20 REC: 30s Nv.: 25
It increases your STR by a certain amount.
Grants for 15 seconds: Str +26%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 30 seconds.
Detalles
Blessing of Fortitude
Active
Priest
MP: 20 REC: 3s Nv.: 25
Significantly increases your defense for 30 minutes.
Grants for 1.800 seconds: Physical Armor +60.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 3 seconds.
Detalles
Deep Freeze
Active
Mage
DAÑO: 100 MP: 20 REC: 15s Nv.: 25
It damages monsters by hurling a ice orb.
Deep Freeze deals 100 Ice damage.
Damage conversion: Ice 190%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 15 seconds.
Detalles
Devastating Strike
Active
Warrior
MP: 20 REC: 2s Nv.: 25
It performs a close-range attack.
Damage conversion: Physical 220%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 2 seconds.
Detalles
Fire Arrow
Active
Rogue
MP: 20 REC: 10s Nv.: 25
Long-range archer attack.
Damage conversion: Physical 250%.
Additional damage: Fire +50.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 10 seconds.
Detalles
Mending Light
Active
Priest
MP: 20 REC: 2s Nv.: 25
Restores some of your or your teammates' health.
Recovers 250 HP per second for 0 seconds.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 2 seconds.
Detalles
Static Field
Active
Mage
DAÑO: 100 MP: 20 REC: 15s Nv.: 25
It damages monsters by hurling a lightning orb.
Static Field deals 100 Lightning damage.
Damage conversion: Lightning 190%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 15 seconds.
Detalles
Wall of Fire
Active
Mage
DAÑO: 100 MP: 20 REC: 15s Nv.: 25
It damages monsters by hurling a fire orb.
Wall of Fire deals 100 Fire damage.
Damage conversion: Fire 190%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 15 seconds.
Detalles
Withering Plague
Active
Priest
MP: 20 REC: 2s Nv.: 25
It allows you to perform a melee attack.
Damage conversion: Physical 170%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 2 seconds.
Detalles
Aegis of Faith
Active
Priest
MP: 20 REC: 2s Nv.: 30
Restores your or your teammates' health for 10 seconds.
Recovers 300 HP per second for 10 seconds.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 2 seconds.
Detalles
Aura of Vitality
Active
Priest
MP: 20 REC: 3s Nv.: 30
Significantly boosts your health for 30 minutes.
Grants for 1.800 seconds: Hp +200.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 3 seconds.
Detalles
Bladequake
Active
Warrior
MP: 20 REC: 3s Nv.: 30
It performs a close-range attack.
Damage conversion: Physical 230%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 3 seconds.
Detalles
Glacial Burst
Active
Mage
MP: 20 REC: 30s Nv.: 30
Deals ice damage to the selected area.
Glacial Burst deals 250 Ice damage.
Damage conversion: Ice 200%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 30 seconds.
Detalles
Inferno Burst
Active
Mage
MP: 20 REC: 30s Nv.: 30
Deals fire damage to the selected area.
Inferno Burst deals 250 Fire damage.
Damage conversion: Fire 200%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 30 seconds.
Detalles
Lightning Bolt
Active
Mage
MP: 20 REC: 30s Nv.: 30
Deals lightning damage to the selected area.
Lightning Bolt deals 250 Lightning damage.
Damage conversion: Lightning 200%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 30 seconds.
Detalles
Quickguard Bash
Active
Warrior
MP: 20 REC: 120s Nv.: 30
Temporarily increases your attack speed.
Grants for 15 seconds: Atk Speed +0,1.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 120 seconds.
Detalles
Sinister Strike
Active
Rogue
MP: 20 REC: 1s Nv.: 30
It performs a close-range attack.
Damage conversion: Physical 210%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 1 seconds.
Detalles
Summon All Party
Active
Mage
MP: 180 REC: 15s Nv.: 30
Teleports everyone in the party to your location.
Requires 180 Mana.
You must be level 30 to use this skill.
Cooldown: 15 seconds.
Detalles
Venom Arrow
Active
Rogue
MP: 20 REC: 10s Nv.: 30
Long-range archer attack.
Damage conversion: Physical 250%.
Additional damage: Poison +50.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 10 seconds.
Detalles
Frost Arrow
Active
Rogue
MP: 20 REC: 10s Nv.: 40
Long-range archer attack.
Damage conversion: Physical 250%.
Additional damage: Ice +50.
Requires 20 Mana.
You must be level 40 to use this skill.
Cooldown: 10 seconds.
Detalles
Shadow Sprint
Active
Rogue
MP: 20 REC: 60s Nv.: 40
It slightly increases walking speed.
Grants for 15 seconds: Move Speed +150%.
Requires 20 Mana.
You must be level 40 to use this skill.
Cooldown: 60 seconds.
Detalles
Arcane Surge
Active
Mage
MP: 20 REC: 20s Nv.: 45
Increases lightning resistance.
Grants for 300 seconds: Lightning Armor +50.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 20 seconds.
Detalles
Blazing Shot
Active
Rogue
MP: 20 REC: 1s Nv.: 45
Long-range archer attack.
Damage conversion: Physical 250%.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 1 seconds.
Detalles
Divine Salvation
Active
Priest
MP: 20 REC: 2s Nv.: 45
Instantly restores a portion of your or your teammates' health.
Recovers 520 HP per second for 0 seconds.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 2 seconds.
Detalles
Elemental Ward
Active
Priest
MP: 20 REC: 3s Nv.: 45
Significantly increases your elemental defense.
Grants for 1.800 seconds: Physical Resist +14%.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 3 seconds.
Detalles
Glacial Armor
Active
Mage
MP: 20 REC: 20s Nv.: 45
Increases ice resistance.
Grants for 300 seconds: Ice Armor +50.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 20 seconds.
Detalles
Immolation Aura
Active
Mage
MP: 20 REC: 20s Nv.: 45
Increases fire resistance.
Grants for 300 seconds: Fire Armor +50.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 20 seconds.
Detalles
Vampiric Rally
Active
Warrior
MP: 20 REC: 20s Nv.: 45
It drains the blood of the opponent you attack and adds it to your health.
Grants for 15 seconds: Hp Leech Rate +10%.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 20 seconds.
Detalles
Battle Shout
Active
Warrior
MP: 20 REC: 7s Nv.: 50
It performs a close-range attack.
Damage conversion: Physical 290%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 7 seconds.
Detalles
Chain Lightning
Active
Mage
DAÑO: 300 MP: 20 REC: 30s Nv.: 50
It damages monsters by hurling a lightning chain.
Chain Lightning deals 300 Lightning damage.
Damage conversion: Lightning 220%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 30 seconds.
Detalles
Earthshatter Stun
Active
Warrior
MP: 20 REC: 120s Nv.: 50
Prevents the opponent from moving for a certain period of time.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 120 seconds.
Detalles
Eviscerate
Active
Rogue
MP: 20 REC: 10s Nv.: 50
It performs a close-range attack.
Damage conversion: Physical 300%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 10 seconds.
Detalles
Holy Judgement
Active
Priest
MP: 20 REC: 3s Nv.: 50
It allows you to perform a melee attack.
Damage conversion: Physical 250%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 3 seconds.
Detalles
Judgment of Light
Active
Priest
MP: 20 REC: 3s Nv.: 50
It allows you to perform a melee attack.
Damage conversion: Physical 250%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 3 seconds.
Detalles
Sacred Pyre
Active
Priest
MP: 20 REC: 3s Nv.: 50
Damage conversion: Physical 250%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 3 seconds.
Detalles
Kidney Shot
Active
Rogue
MP: 20 REC: 25s Nv.: 53
It performs a close-range attack.
Damage conversion: Physical 320%.
Requires 20 Mana.
You must be level 53 to use this skill.
Cooldown: 25 seconds.
Detalles
Piercing Shot
Active
Rogue
MP: 20 REC: 25s Nv.: 55
Long-range archer attack.
Damage conversion: Physical 500%.
Requires 20 Mana.
You must be level 55 to use this skill.
Cooldown: 25 seconds.
Detalles
Shatterstorm
Active
Warrior
MP: 20 REC: 4s Nv.: 55
It performs a close-range attack.
Damage conversion: Physical 320%.
Requires 20 Mana.
You must be level 55 to use this skill.
Cooldown: 4 seconds.
Detalles
Reverals Hide
Active
Rogue
MP: 20 REC: 30s Nv.: 56
It allows you to see invisible enemies.
Requires 20 Mana.
You must be level 56 to use this skill.
Cooldown: 30 seconds.
Detalles
Blessing of Might
Active
Priest
MP: 20 REC: 3s Nv.: 60
It significantly increases your STR.
Grants for 1.800 seconds: Str +30%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 3 seconds.
Detalles
Circle of Mending
Active
Priest
MP: 20 REC: 2s Nv.: 60
Restores a small amount of health to all teammates simultaneously.
Recovers 150 HP per second for 1 seconds.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 2 seconds.
Detalles
Lightning Burst
Active
Mage
MP: 20 REC: 60s Nv.: 60
Deals lightning damage to the selected area.
Lightning Burst deals 1.200 Lightning damage.
Damage conversion: Lightning 240%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 60 seconds.
Detalles
Meteor Swarm
Active
Mage
MP: 20 REC: 60s Nv.: 60
Deals fire damage to the selected area.
Meteor Swarm deals 1.200 Fire damage.
Damage conversion: Fire 240%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 60 seconds.
Detalles
Rain of Arrows
Active
Rogue
MP: 20 REC: 30s Nv.: 60
Long-range archer attack.
Damage conversion: Physical 300%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 30 seconds.
Detalles
Titan’s Endurance
Active
Warrior
MP: 20 REC: 120s Nv.: 60
It slows you down but boosts your health slightly.
Grants for 10 seconds: Hp +15%, Move Speed -50%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 120 seconds.
Detalles
Holy Resurrection
Active
Priest
MP: 20 Nv.: 61
It is used to revive a deceased player. If the deceased player does not have 30 resurrection stones in their inventory, the skill will not work.
Requires 20 Mana.
You must be level 61 to use this skill.
Detalles
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