OYUN REHBERI
Air Crystal
Junk
Satis: 900
A rare crystal infused with the essence of the swirling winds. It hums with a faint vibration and feels surprisingly light to the touch.
Detay
Air Elemental
Junk
Satis: 600
A pulsating core of pure air energy, vibrating with the power of a thousand storms.
Detay
Blody Spider Fang
Junk
Satis: 170
A razor-sharp fang ripped from a giant arachnid, still dripping with fresh venom and blood.
Detay
Bone Fragment
Junk
Satis: 4,550
Bone Fragment. A common drop from undead enemies and large beasts.
Detay
Branch Shard
Junk
Satis: 4,750
A fragment of a branch from an ancient, mana-infused tree. It still pulses with a warm, amber glow.
Detay
Broken Pickaxe
Junk
Satis: 3,250
The remains of a once-sturdy tool, shattered under the pressure of deep-earth mining. While it can no longer strike stone, its metal head can still be melted down for raw iron scraps.
Detay
Cracked Dragon Egg
Junk
Satis: 4,100
A heavy, emerald-hued egg with deep fractures along its shell.
Detay
Crocodile Tail
Junk
Satis: 40
A thick, muscular tail harvested from a formidable aquatic predator.
Detay
Crystal Fragment
Junk
Satis: 1,300
A cluster of radiant purple and blue crystal shards that emit a steady, mystical glow.
Detay
Cyclops Tooth
Junk
Satis: 4,050
A massive, ivory-colored molar ripped from the jaw of a fallen cyclops. Wrapped in a rugged twine, it serves as a powerful totem of strength.
Detay
Dragon Wing
Junk
Satis: 4,900
A severed wing from a young dragon, featuring vibrant orange membranes and sharp, ivory-colored talons along the ridges.
Detay
Dragons Skull
Junk
Satis: 4,650
The bleached, formidable skull of a fallen dragon, featuring jagged horns that still carry a faint orange glow from residual elemental fire.
Detay
Earth Crystal
Junk
Satis: 1,150
A stack of glowing orange and crimson crystal slabs that resonate with deep subterranean heat.
Detay
Fire Crystal
Junk
Satis: 2,250
A jagged, obsidian-like rock pulsing with an intense, molten core. The surface is webbed with glowing veins of lava, radiating a constant heat that can be felt from several paces away.
Detay
Goblin Hair
Junk
Satis: 400
A bundle of coarse, silvery-white hair tightly bound with a red ribbon, harvested from a high-ranking goblin.
Detay
Golem Shard
Junk
Satis: 4,025
A dense, glowing sphere of pure energy encased in a cracked stone shell, harvested from the remains of a defeated guardian.
Detay
Hydra Stone
Junk
Satis: 4,700
A cluster of volcanic rock shards that pulse with an internal, molten amber glow. These stones seem to hold the residual heat of a many-headed beast's lair.
Detay
Lizard Skin
Junk
Satis: 4,300
A piece of tough, scaly hide harvested from a giant lizard, shimmering with a natural emerald-to-teal gradient.
Detay
Mossy Crab Shell
Junk
Satis: 45
A vibrant, orange-hued carapace harvested from an ancient crustacean, partially covered in thick, green coastal moss.
Detay
Ritual Candle
Junk
Satis: 4,800
A pair of ancient, melting candles crafted from dark blue wax, flickering with an eerie spectral flame.
Detay
Satyr Horn
Junk
Satis: 4,500
A pair of curved, dark horns harvested from a Satyr, featuring glowing orange fissures that pulse with wild, chaotic energy.
Detay
Scorpion Pincer
Junk
Satis: 160
A heavy, serrated pincer harvested from a giant desert scorpion, glistening with a toxic lime-green sheen.
Detay
Seaweed Soup
Junk
Satis: 250
A warm, steaming bowl of thick green broth made from freshly harvested sea kelp and coastal herbs.
Detay
Sharp Bee Needle
Junk
Satis: 4,375
A jagged, translucent stinger harvested from a giant soldier bee. The tip is incredibly sharp and still drips with a faint, paralyzing toxin.
Detay
Shed Snake Skin
Junk
Satis: 5
A thin, translucent ribbon of molted skin left behind by a forest serpent. While brittle and fragile, it retains a faint echo of the creature's natural camouflage.
Detay
Slime Essence
Junk
Satis: 425
A swirling, neon-green liquid contained within a rustic clay pot. The essence is highly reactive, with small ripples and bubbles constantly forming on its surface.
Detay
Snail Shell
Junk
Satis: 25
A beautifully spiraled shell harvested from a giant mystical snail, shimmering with an iridescent, pearlescent luster.
Detay
Spider Silk
Junk
Satis: 30
A tightly wound ball of shimmering, silvery-white silk harvested from the nests of giant arachnids.
Detay
Spirit Dust
Junk
Satis: 23
A shimmering pile of ethereal, violet-colored powder that radiates a soft, pulsing light.
Detay
Spirit Jar
Junk
Satis: 4,200
An ornate, ancient clay jar that serves as a vessel for a captured, restless spirit.
Detay
Stone Shard
Junk
Satis: 3,125
A cluster of rough, grey mineral fragments harvested from the earth.
Detay
Swamp Hounds Paw
Junk
Satis: 275
A severed, muscular limb harvested from a predator of the murky wetlands.
Detay
Swamp Moss
Junk
Satis: 225
A cluster of vibrant, fern-like moss harvested from the dampest corners of the wetlands.
Detay
Torn Spellbook
Junk
Satis: 3,500
A weathered, ancient tome with frayed edges and missing pages, radiating a faint, residual arcane energy.
Detay
Tree Resin
Junk
Satis: 2,300
A bowl filled to the brim with thick, amber-colored sap collected from ancient, sun-soaked trees.
Detay
Water Crystal
Junk
Satis: 500
A translucent, azure gemstone that remains perpetually cool to the touch.
Detay
Worthless Imp Trinket
Junk
Satis: 375
A crude, tarnished necklace made of bone or cheap copper, often carried by lesser imps as a sign of minor status.
Detay
Zombie Skin
Junk
Satis: 350
A patch of tough, sallow leather harvested from the remains of the undead.
Detay
Lightning Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Flame Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Wind Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Nature Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Storm Lightning Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Nova Flame Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Tentacle Wing (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Arcane Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Crimson Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Dark Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Fairy Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Fire Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Frost Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Holy Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Mist Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Nature Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Shock Blue Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Shock Green Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Shock Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Shock Red Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Void Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Water Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Wind Orbs (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Shadow Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Muddy Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Emerald Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Pebble Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Snowflake Goat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Nightstalker Cat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
YinYang Cat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Cinder Cat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Ember Cat (30 Days)
Pet
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Blue Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Brown Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Green Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Pink Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Purple Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Red Cape (30 Days)
Armor
Increases your health by 2%.
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Stardust Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Appaloosa Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Imperial Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Royal Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Outlaw Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Zorse Horse (30 Days)
Mount
The validity period is 30 days from the date of purchase.
When the 30 days expire, the item cannot be used and must be purchased again.
Detay
Farm Premium Potion ( 30 Days )
Potion
Satis: 1
+ Gold Rate: 100%
+ Exp Rate: 25%
+ Item Drop Rate: 50%
It disappears after use. It appears in the buff section.
Detay
Exp Premium Potion ( 30 Days )
Potion
Satis: 1
+ Gold Rate: 50%
+ Exp Rate: 100%
+ Item Drop Rate: 5%
It disappears after use. It appears in the buff section.
Detay
Minor Experience ( 1 Hour )
Potion
Increases experience gain by 10% for 1 hour.
It disappears after use. It appears in the buff section.
Detay
Apprentice Experience ( 1 Hour )
Potion
Increases experience gain by 25% for 1 hour.
It disappears after use. It appears in the buff section.
Detay
Advanced Experience ( 1 Hour )
Potion
Increases experience gain by 50% for 1 hour.
It disappears after use. It appears in the buff section.
Detay
Expert Experience ( 1 Hour )
Potion
Increases experience gain by 60% for 1 hour.
It disappears after use. It appears in the buff section.
Detay
Master Experience ( 1 Hour )
Potion
Increases experience gain by 80% for 1 hour.
It disappears after use. It appears in the buff section.
Detay
Aegis Tome ( 1 Hour )
Potion
It increases your defense by 300 for 1 hour.
It disappears after use. It appears in the buff section.
Detay
Ascended Tome( 1 Hour )
Potion
It increases your healt by 2500 for 1 hour.
It disappears after use. It appears in the buff section.
Detay
Exp Premium Potion ( 30 Days )
Potion
Satis: 1
+ Gold Rate: 50%
+ Exp Rate: 100%
+ Item Drop Rate: 5%
It disappears after use. It appears in the buff section.
Detay
Farm Premium Potion ( 30 Days )
Potion
Satis: 1
+ Gold Rate: 100%
+ Exp Rate: 25%
+ Item Drop Rate: 50%
It disappears after use. It appears in the buff section.
Detay
Guard Tome ( 1 Hour )
Potion
It increases your defense by 160 for 1 hour.
It disappears after use. It appears in the buff section.
Detay
Healt Tome ( 1 Hour )
Potion
It increases your healt by 1500 for 1 hour.
It disappears after use. It appears in the buff section.
Detay
Stat Reallocation Tome
Potion
Sv: 30
Satis: 1
It allows you to renew the character's stat points.
Detay
Tome of Might ( 1 Hour )
Potion
Sv: 55
Satis: 1
Increases the character's strength by 20%. It is effective for 1 hour.
It disappears after use. It appears in the buff section.
Detay
Tome of Swiftness ( 1 Hour )
Potion
Sv: 1
Satis: 1
Increases the character's speed by 100% for 1 hour.
It disappears after use. It appears in the buff section.
Detay
Nation Change Scroll
Potion
A one-time-use scroll for changing your faction.
It changes all your characters from your current faction to the other faction.
Detay
Vending Scroll (1 Day)
Potion
Satis: 1
You can set up an offline market for 1 days starting from the moment you use the item. There is no limit to the number of stalls you can set up. You can only set up a stall once at a time.
It disappears after use.
Detay
Vending Scroll (3 Day)
Potion
Satis: 1
You can set up an offline market for 3 days starting from the moment you use the item. There is no limit to the number of stalls you can set up. You can only set up a stall once at a time.
It disappears after use.
Detay
Vending Scroll (7 Day)
Potion
Satis: 1
You can set up an offline market for 7 days starting from the moment you use the item. There is no limit to the number of stalls you can set up. You can only set up a stall once at a time.
It disappears after use.
Detay
Vending Scroll (30 Day)
Potion
Satis: 1
You can set up an offline market for 30 days starting from the moment you use the item. There is no limit to the number of stalls you can set up. You can only set up a stall once at a time.
It disappears after use.
Detay
Auto Attack Scroll High (3 Hours)
Potion
Provides 3 hours of automatic attack usage.
It disappears after use. It extends your duration during auto-attacks.
Detay
Auto Attack Scroll Low (1 Hours)
Potion
Provides 1 hours of automatic attack usage.
It disappears after use. It extends your duration during auto-attacks.
Detay
Auto Attack Scroll Medium (2 Hours)
Potion
Provides 2 hours of automatic attack usage.
It disappears after use. It extends your duration during auto-attacks.
Detay
Embercore Carapace
Junk
Satis: 1,003
A scorched shell fragment still pulsing with the heat of its former owner.
Detay
Vythrassa Remnant
Junk
Satis: 1,008
A gruesome remnant of a fallen Vythrassa, its scales still strangely resilient.
Detay
Sonuc bulunamadi.
Raider's Cry
Active
Rogue
MP: 30 Bekleme: 60s Sv: 5
Each use consumes 1 "Essence of Madness".
Grants for 600 seconds: Dex +30%.
Requires 30 Mana.
You must be level 5 to use this skill.
Cooldown: 60 seconds.
Detay
Lightning Ball
Active
Mage
Hasar: 35 MP: 20 Bekleme: 6s Sv: 10
It damages monsters by hurling a lightning ball.
Lightning Ball deals 35 Lightning damage.
Damage conversion: Lightning 180%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 6 seconds.
Detay
Penance Strike
Active
Priest
MP: 20 Bekleme: 2s Sv: 10
It allows you to perform a melee attack.
Damage conversion: Physical 150%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 2 seconds.
Detay
Provoke Monster
Active
Warrior
MP: 20 Bekleme: 10s Sv: 10
It provokes all nearby monsters and causes them to attack you.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 10 seconds.
Detay
Seal of Justice
Active
Priest
MP: 20 Bekleme: 2s Sv: 10
It allows you to perform a melee attack.
Damage conversion: Physical 150%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 2 seconds.
Detay
Spirit Arrow
Active
Rogue
MP: 20 Bekleme: 1s Sv: 10
Long-range archer attack.
Damage conversion: Physical 190%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 1 seconds.
Detay
Veinripper
Active
Rogue
MP: 20 Bekleme: 1s Sv: 10
It performs a close-range attack.
Damage conversion: Physical 170%.
Requires 20 Mana.
You must be level 10 to use this skill.
Cooldown: 1 seconds.
Detay
Summon Friend
Active
Mage
MP: 60 Bekleme: 5s Sv: 15
It teleports the player you selected in the party to your location.
Requires 60 Mana.
You must be level 15 to use this skill.
Cooldown: 5 seconds.
Detay
Battle Conviction
Active
Warrior
MP: 20 Bekleme: 30s Sv: 25
It increases your STR by a certain amount.
Grants for 15 seconds: Str +26%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 30 seconds.
Detay
Blessing of Fortitude
Active
Priest
MP: 20 Bekleme: 3s Sv: 25
Significantly increases your defense for 30 minutes.
Grants for 1.800 seconds: Physical Armor +60.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 3 seconds.
Detay
Deep Freeze
Active
Mage
Hasar: 100 MP: 20 Bekleme: 15s Sv: 25
It damages monsters by hurling a ice orb.
Deep Freeze deals 100 Ice damage.
Damage conversion: Ice 190%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 15 seconds.
Detay
Devastating Strike
Active
Warrior
MP: 20 Bekleme: 2s Sv: 25
It performs a close-range attack.
Damage conversion: Physical 220%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 2 seconds.
Detay
Fire Arrow
Active
Rogue
MP: 20 Bekleme: 10s Sv: 25
Long-range archer attack.
Damage conversion: Physical 250%.
Additional damage: Fire +50.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 10 seconds.
Detay
Mending Light
Active
Priest
MP: 20 Bekleme: 2s Sv: 25
Restores some of your or your teammates' health.
Recovers 250 HP per second for 0 seconds.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 2 seconds.
Detay
Static Field
Active
Mage
Hasar: 100 MP: 20 Bekleme: 15s Sv: 25
It damages monsters by hurling a lightning orb.
Static Field deals 100 Lightning damage.
Damage conversion: Lightning 190%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 15 seconds.
Detay
Wall of Fire
Active
Mage
Hasar: 100 MP: 20 Bekleme: 15s Sv: 25
It damages monsters by hurling a fire orb.
Wall of Fire deals 100 Fire damage.
Damage conversion: Fire 190%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 15 seconds.
Detay
Withering Plague
Active
Priest
MP: 20 Bekleme: 2s Sv: 25
It allows you to perform a melee attack.
Damage conversion: Physical 170%.
Requires 20 Mana.
You must be level 25 to use this skill.
Cooldown: 2 seconds.
Detay
Aegis of Faith
Active
Priest
MP: 20 Bekleme: 2s Sv: 30
Restores your or your teammates' health for 10 seconds.
Recovers 300 HP per second for 10 seconds.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 2 seconds.
Detay
Aura of Vitality
Active
Priest
MP: 20 Bekleme: 3s Sv: 30
Significantly boosts your health for 30 minutes.
Grants for 1.800 seconds: Hp +200.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 3 seconds.
Detay
Bladequake
Active
Warrior
MP: 20 Bekleme: 3s Sv: 30
It performs a close-range attack.
Damage conversion: Physical 230%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 3 seconds.
Detay
Glacial Burst
Active
Mage
MP: 20 Bekleme: 30s Sv: 30
Deals ice damage to the selected area.
Glacial Burst deals 250 Ice damage.
Damage conversion: Ice 200%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 30 seconds.
Detay
Inferno Burst
Active
Mage
MP: 20 Bekleme: 30s Sv: 30
Deals fire damage to the selected area.
Inferno Burst deals 250 Fire damage.
Damage conversion: Fire 200%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 30 seconds.
Detay
Lightning Bolt
Active
Mage
MP: 20 Bekleme: 30s Sv: 30
Deals lightning damage to the selected area.
Lightning Bolt deals 250 Lightning damage.
Damage conversion: Lightning 200%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 30 seconds.
Detay
Quickguard Bash
Active
Warrior
MP: 20 Bekleme: 120s Sv: 30
Temporarily increases your attack speed.
Grants for 15 seconds: Atk Speed +0,1.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 120 seconds.
Detay
Sinister Strike
Active
Rogue
MP: 20 Bekleme: 1s Sv: 30
It performs a close-range attack.
Damage conversion: Physical 210%.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 1 seconds.
Detay
Summon All Party
Active
Mage
MP: 180 Bekleme: 15s Sv: 30
Teleports everyone in the party to your location.
Requires 180 Mana.
You must be level 30 to use this skill.
Cooldown: 15 seconds.
Detay
Venom Arrow
Active
Rogue
MP: 20 Bekleme: 10s Sv: 30
Long-range archer attack.
Damage conversion: Physical 250%.
Additional damage: Poison +50.
Requires 20 Mana.
You must be level 30 to use this skill.
Cooldown: 10 seconds.
Detay
Frost Arrow
Active
Rogue
MP: 20 Bekleme: 10s Sv: 40
Long-range archer attack.
Damage conversion: Physical 250%.
Additional damage: Ice +50.
Requires 20 Mana.
You must be level 40 to use this skill.
Cooldown: 10 seconds.
Detay
Shadow Sprint
Active
Rogue
MP: 20 Bekleme: 60s Sv: 40
It slightly increases walking speed.
Grants for 15 seconds: Move Speed +150%.
Requires 20 Mana.
You must be level 40 to use this skill.
Cooldown: 60 seconds.
Detay
Arcane Surge
Active
Mage
MP: 20 Bekleme: 20s Sv: 45
Increases lightning resistance.
Grants for 300 seconds: Lightning Armor +50.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 20 seconds.
Detay
Blazing Shot
Active
Rogue
MP: 20 Bekleme: 1s Sv: 45
Long-range archer attack.
Damage conversion: Physical 250%.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 1 seconds.
Detay
Divine Salvation
Active
Priest
MP: 20 Bekleme: 2s Sv: 45
Instantly restores a portion of your or your teammates' health.
Recovers 520 HP per second for 0 seconds.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 2 seconds.
Detay
Elemental Ward
Active
Priest
MP: 20 Bekleme: 3s Sv: 45
Significantly increases your elemental defense.
Grants for 1.800 seconds: Physical Resist +14%.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 3 seconds.
Detay
Glacial Armor
Active
Mage
MP: 20 Bekleme: 20s Sv: 45
Increases ice resistance.
Grants for 300 seconds: Ice Armor +50.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 20 seconds.
Detay
Immolation Aura
Active
Mage
MP: 20 Bekleme: 20s Sv: 45
Increases fire resistance.
Grants for 300 seconds: Fire Armor +50.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 20 seconds.
Detay
Vampiric Rally
Active
Warrior
MP: 20 Bekleme: 20s Sv: 45
It drains the blood of the opponent you attack and adds it to your health.
Grants for 15 seconds: Hp Leech Rate +10%.
Requires 20 Mana.
You must be level 45 to use this skill.
Cooldown: 20 seconds.
Detay
Battle Shout
Active
Warrior
MP: 20 Bekleme: 7s Sv: 50
It performs a close-range attack.
Damage conversion: Physical 290%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 7 seconds.
Detay
Chain Lightning
Active
Mage
Hasar: 300 MP: 20 Bekleme: 30s Sv: 50
It damages monsters by hurling a lightning chain.
Chain Lightning deals 300 Lightning damage.
Damage conversion: Lightning 220%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 30 seconds.
Detay
Earthshatter Stun
Active
Warrior
MP: 20 Bekleme: 120s Sv: 50
Prevents the opponent from moving for a certain period of time.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 120 seconds.
Detay
Eviscerate
Active
Rogue
MP: 20 Bekleme: 10s Sv: 50
It performs a close-range attack.
Damage conversion: Physical 300%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 10 seconds.
Detay
Holy Judgement
Active
Priest
MP: 20 Bekleme: 3s Sv: 50
It allows you to perform a melee attack.
Damage conversion: Physical 250%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 3 seconds.
Detay
Judgment of Light
Active
Priest
MP: 20 Bekleme: 3s Sv: 50
It allows you to perform a melee attack.
Damage conversion: Physical 250%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 3 seconds.
Detay
Sacred Pyre
Active
Priest
MP: 20 Bekleme: 3s Sv: 50
Damage conversion: Physical 250%.
Requires 20 Mana.
You must be level 50 to use this skill.
Cooldown: 3 seconds.
Detay
Kidney Shot
Active
Rogue
MP: 20 Bekleme: 25s Sv: 53
It performs a close-range attack.
Damage conversion: Physical 320%.
Requires 20 Mana.
You must be level 53 to use this skill.
Cooldown: 25 seconds.
Detay
Piercing Shot
Active
Rogue
MP: 20 Bekleme: 25s Sv: 55
Long-range archer attack.
Damage conversion: Physical 500%.
Requires 20 Mana.
You must be level 55 to use this skill.
Cooldown: 25 seconds.
Detay
Shatterstorm
Active
Warrior
MP: 20 Bekleme: 4s Sv: 55
It performs a close-range attack.
Damage conversion: Physical 320%.
Requires 20 Mana.
You must be level 55 to use this skill.
Cooldown: 4 seconds.
Detay
Reverals Hide
Active
Rogue
MP: 20 Bekleme: 30s Sv: 56
It allows you to see invisible enemies.
Requires 20 Mana.
You must be level 56 to use this skill.
Cooldown: 30 seconds.
Detay
Blessing of Might
Active
Priest
MP: 20 Bekleme: 3s Sv: 60
It significantly increases your STR.
Grants for 1.800 seconds: Str +30%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 3 seconds.
Detay
Circle of Mending
Active
Priest
MP: 20 Bekleme: 2s Sv: 60
Restores a small amount of health to all teammates simultaneously.
Recovers 150 HP per second for 1 seconds.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 2 seconds.
Detay
Lightning Burst
Active
Mage
MP: 20 Bekleme: 60s Sv: 60
Deals lightning damage to the selected area.
Lightning Burst deals 1.200 Lightning damage.
Damage conversion: Lightning 240%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 60 seconds.
Detay
Meteor Swarm
Active
Mage
MP: 20 Bekleme: 60s Sv: 60
Deals fire damage to the selected area.
Meteor Swarm deals 1.200 Fire damage.
Damage conversion: Fire 240%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 60 seconds.
Detay
Rain of Arrows
Active
Rogue
MP: 20 Bekleme: 30s Sv: 60
Long-range archer attack.
Damage conversion: Physical 300%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 30 seconds.
Detay
Titan’s Endurance
Active
Warrior
MP: 20 Bekleme: 120s Sv: 60
It slows you down but boosts your health slightly.
Grants for 10 seconds: Hp +15%, Move Speed -50%.
Requires 20 Mana.
You must be level 60 to use this skill.
Cooldown: 120 seconds.
Detay
Holy Resurrection
Active
Priest
MP: 20 Sv: 61
It is used to revive a deceased player. If the deceased player does not have 30 resurrection stones in their inventory, the skill will not work.
Requires 20 Mana.
You must be level 61 to use this skill.
Detay
Sonuc bulunamadi.
Sonuc bulunamadi.